tamaproperties.blogg.se

Arma 3 explosion mod
Arma 3 explosion mod













arma 3 explosion mod

Proximity IED will explode when a unit from the target faction get close enough and it moving in a speed that is faster then slow crouch. ECM will not stop spotter IEDs, suicide bombers or armed civilians. Vehicles that are flagged as ECM will prevent proximity IED from exploding if the ECM vehicle is less then 100 meters away from the IED. You can set it up manually by adding "this setvariable " to the vehicle in the editor. To set a vehicle as a ECM (Electronics Counter Measures) jammable vehicle use either Zeus or MCC 3D editor and add the preset: "ECM - can jam IED". Proximity: How close a unit from the target faction have to be to the IED to set it off.Īmbush Group: Spawns an ambush group and connect it with the IED - see more bellow. Trigger Type: What will trigger the IED - see more bellow. Jammable: Can the IED be jammed with ECM vehicles - see more bellow.ĭisarm Duration: How long in seconds will it take to disarm the IED. Target Faction: IED will only set when a unit from the target faction is near.

arma 3 explosion mod

Only destroy vehicles tracks/wheels, sets vehicles on fire and harm units legs. Harm and kills anyone caught in the exposion radius. Type: can be an object, mine field, armed civilian or a suicide bomber.Įxplosion Size: The size of the explosion and the radius of effect. In Zeus you can drag the "IED" module on any empty vehicle or object to serve as an IED or on any unit to serve as suicide bomber. IED and other traps can be found under MCC menu "IED" button or under the MCC modules in Zeus. The mission maker can spawn IEDs, mine fields, ambushes, armed civilians and even suicide bombers. MCC has it's own IED (Improvised Explosive Device) system to enhance game-play.















Arma 3 explosion mod